ftl pike beam vs hull beam. It's the exact opposite of hull beam that does two awesome jobs at the same time. ftl pike beam vs hull beam

 
It's the exact opposite of hull beam that does two awesome jobs at the same timeftl pike beam vs hull beam  Shotgun or rifle

General []. This is the root of why FTL is such a good game. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. L. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. Basically your run-of-the-mill ion beam, short length and slow speed. If I have both and can only use one of them, I'd pick pike. What gives? I thought drones could only do that to missles. Hacking pairs very well with beams too. Hull Beam does more damage against the Flagship though, and that can be important if you are looking for a one-shot setup. This list of random events is called directly in Slug Controlled Nebula and Slug Home Nebula, but is also used to fill out a sector when there are more beacons on the map than selected events for that sector. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. For example, an Engi ship will never have offensive drones. Hull Beam / Pike Beam. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. It has a fast charge time, requires only 2 energy and does 1 damage. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. The Defense drone MKIIs sound like flak cannons when they fire. Heavy Ion and and Chain Ion are also pretty bad. Hull charges faster. Human boarders in abandoned sector. They can be bought at stores or rewarded from events. Long beam lets you hit most. A sector 2 hull laser 2 would have been really awkward for most of the run. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. CryptoPike Beam 2 Mining Beam 120 Ishimura Beam Particle Beam Guisarme Beam 35 'Earspoon' Beam Fauchard Beam. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. We make choices like this everyday, they are part of us. Add a comment. Upon entry, almost all your systems will be disabled during the intro. Both drones can start fires with a 10% chance. I'd say try things, see what you like. . 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. The Hull Beam is a weak weapon typically. Ion Blast I. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. Heavy Ion and and Chain Ion are also pretty bad. For extended and detailed information on fires, their spreading and extinguishing, see fires data (see also fires data 2). I got into a fight with a reble ship who had one of those defense drones. Press question mark to learn the rest of the keyboard shortcuts. We make choices like this everyday, they are part of us. No amount of crew can stop it, not even on the flagship. I'd say 5 is average. Mac or PC. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. Charge Ion is pushing it and you need a fully trained weapons guy. - Ion bomb A lot of ion damage, just that the reload is poor. Defense Drone Mk I is useful. Plus going into the Flagship fight I thought. Hull Laser II / Charge Laser II. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. All rights reserved. Plus going into the Flagship fight I thought. Beam weapon, 2 damage to hull, 3 damage to system per room. Weapon shots can collide with each other, or with asteroids, drones, and hacking. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Hull laser 2 creates a mini breachfest. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Edit 2: THINK OF THE IMPLICATIONS FOR FIRE BEAMS. Tooltip Beam weapon; 1 damage; 2x damage in systemless rooms. Reward!Axes or swords. We make choices like this everyday, they are part of us. Axes or swords. Hull Beam does double Hull damage versus systemless rooms. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. BEAM_HULL Title Hull Beam Short title Hull Beam Description This beam is most powerful when targeting large, empty sections of hull. There is already a Buzzard-class frigate in the Kadur Remnant mod. If the AI was smart you'd not leave the fight with first enemy with double laser/ion plus hull beam alive. Hull Laser hits systemless rooms for 2 damage per shot. I think 6 is the best you can do with the pike beam without exploits. Also, I find the secondary effects of the Heavy better. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Glaive does 12 damage, Hull Beam does 9 -- that means just 1 damage needed in phase 2 from the Flak, and it's guaranteed with piloting down. FTL: Faster Than Light Wiki is a FANDOM Games Community. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. FTL: Faster Than Light Wiki is a FANDOM Games Community. Lasers do not require any resources to fire, only the required power supplied to the system. Damage: 2 hull and 2 ion damage, 15 crew damage per shot (0 -> 15 crew). Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. (at least)Level 5 engines. No, the best thing to go with beams are lasers and flak. Mac or PC. Mac or PC. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. Juli 2013 um 19:18 Ursprünglich geschrieben von Pave Low: Halberd beam will cut through one shield. Oh ye gods, glaive beam. Sure, they do a lot of damage, but you have to get the shields down first. when it works, it works very well. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Is there any ship in FTL that can beat USS. Also pike beam was better for cheeky swipes. However the Glaive Beam can do 9-15 damage 3 damage per room 3-5 rooms from a single ray depending on the enemy ship layout which can obliterate the majority of ships found within the first 2-3 sectors. Plus going into the Flagship fight I thought. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Note that shooting with Ion weaponry doesn't count against you, and similarly you can fire non-beam weapons and then Cloak to avoid reducing your Cloak duration. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Beams are the only. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. much like the ani bio beam. Pike Beam Whatever it can do, other beams do better. Plus going into the Flagship fight I thought. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. I would also manage to purchase a Cloaking system from another store at the very. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). - Ion bomb A lot of ion damage, just that the reload is poor. With only a Pike Beam, you can deal 8 damage to the flaghip damaging shields and both of the primary launchers. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Axes or swords. Only one ship starts without doors (Rock B), and only one starts without a. 'Pike' Beam [] Costs 55 ; Fires A 190px beam with a 15 second cooldown per shot (170px -> 190px, 16s -> 15s) Damage: 1 damage per shot;. Basically, getting as much scrap, beacons explored, and ships destroyed. Commented-out description Power Req: 3 Fires a beam that deals 1 damage to rooms with a system or subsystem and double damage to. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Refugee distress (Zoltan) Refugee ship with communications down. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. 1 Answer. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Advanced FTL navigation can help in the final sector because you can go to a repair station and back in just 2-3 jumps. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Mac or PC. Hull+pike Will kill the flagship in two volleys, a high upgrade over hull alone (that will take 3). I'm just imagining how awesome hacking + 4 pike beams would be. Hull Laser 2 is a perfectly fine weapon. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. 25 lasers per power required, as opposed to 1. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). 0s. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Sure, they do a lot of damage, but you have to get the shields down first. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. ago. Each laser shot temporarily removes a shield layer. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as Heavy Laser 1) before you match what's needed for 2 x BL2. Glaive does 12, Hull does 8. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Can sometimes require a lot of luck with beacons, especially if you lack long-ranged scanners, but there's a couple of things that can be done about it:Axes or swords. imgur. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. Business, Economics, and Finance. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Beams are the only weapons that never miss. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. Add a Comment. This is because while it is faster than the Vulcan, it's still slow. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. We make choices like this everyday, they are part of us. Rock A: 945. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). I'm wondering how to make these work. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Forums. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Small Bomb. I find myself winning far more often than before though. Axes or swords. Hull laser 2 creates a mini breachfest. Honestly, I prefer the Hull Beam more than the Pike Beam. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Defense Drone Mk I is useful. 25 lasers per power required, as opposed to 1. "You asked for it!" They pull away from. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Stacking ion weapons basically means you can kill just about anything with a pike beam or even a combat drone, on full auto-shoot. This random event occurs in: Civilian Sector The Long-Ranged Scanners will detect ship presence. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). And regards to the shop you had, I would probably choose fire beam. What's wrong with stuff like Ion Stunner, Heavy Laser 1 & 2, Hull Laser 1 & 2, Charge Laser 2, even Chain Laser? These are all straightforward, dependable. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. "If you lose at FTL it is your own fault, there re players who have hundr. Pike can't do this because 1-1=0. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. T. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. II (1. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. This weapon will fire a volley of 3 Missiles at a time, every 23 seconds, each dealing 1 damage to the Hull/System it connects with, and it has a low chance of causing fire and hull breaches. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 3 power weapon. When the Drone Control system is bought at a store, it always comes with 2 slots and 2 system levels. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. FTL on Steam: came from my stream on July 20th, 2021. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. The easiest way to test this is with the Slug Cruiser - it starts with the anti-bio beam. Like others have said, it has great synergy with beam weapons. Fire drone is actually not too bad with the right setup. It also cannot man systems, and when it attacks an enemy it deals a fixed amount of 5. Laser/Flak are good alternative weapons, as they either damage the ship or lower the shields enough to sneak a beam shot in (as soon as your shot gets the last. Shotgun or rifle. II (1. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. or if the ship has high shields and system repar drones. Plus going into the Flagship fight I thought. This is a pretty good list overall but I disagree with the Hull Beam and Pike. They double damage dealt to empty. Glaive Beam "One of the most powerful weapons of war ever created, known to take out some ships in a single blast. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Site rules Staff roster Help files. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. View Mobile SiteAxes or swords. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. DiscordDraconequus • 5 yr. So, I'd lean towards pike, but they're both good and one or the other will often work better with a given setup. Ion weapon (notably stun ion) and hacking works well with fire beam to kill all enemy crew and can give you an easy win. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. This looks like a Pike Beam. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. We make choices like this everyday, they are part of us. Reply . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. Fire drone is actually not too bad with the right setup. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. 12 Hull damage if you set it up right, at least three if the enemy has two shields active. Glaive Beam, Burst Laser II, Breach Bomb II. I kept the initial two ion cannon MK 1's and the Pike beam, and added a second pike cannon. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. And as a result the weapons falls into an uncanny valley where you want to use it at systems and hull rooms at the same time. Bombs can miss, but not when targeting your own ship. Press question mark to learn the rest of the keyboard shortcutsWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The first time is shorter than the pike beam's stock 16s due to weapons officer. Ion Bomb Only takes 1 power for 4 ion damage, but. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Edit. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Stackable. CryptoFtl Recharge Booster - any item that can have any use whatsoever I struggle to put in the E tier and ftl recharge booster is 99% of the time useless but it can get you out of suns/asteroid/ion without taking damage and can help in a situation where your diving. R. All done on hard mode. CryptoAxes or swords. Concentrate fire on. It doesn´t matter which ship you use. Plus going into the Flagship fight I thought. I suppose with hacking, you don't need anything else. 4 Twinge • 8 yr. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). Found the internet! 13. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. The problem with the Mk. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. 13. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Hull BEam. Then I got chain ion, pike beam as rewards. Valheim Genshin. Business, Economics, and Finance. Laser Charge (S) Laser charger (S) is a really flexible. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Mac or PC. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. If you can break shields, pike beam works well. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Charge Ion is pushing it and you need a fully trained weapons guy. Mac or PC. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. Halberd, a 2 damage beam, can pierce 1 shield to hit for 1 damage. This is like everything I could possibly want all in sector 1, about as good a start as. FTL: Faster Than Light. The hull missile isn't too bad; it does inflict 4 damage for the cost of only one missile, and if you really want to target a system, you can. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Heavy Laser II / Heavy Pierce. Axes or swords. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. The only exception to this is The Osprey, with its Artillery. Sure, they do a lot of damage, but you have to get the shields down first. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. Engi A: 985. Pike Beam: A solid choice if you have the required accompanying weaponry. Shotgun or rifle. View Mobile SiteFTL: Faster Than Light. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. I forgot about beams working on the zoltan shield actually. yeah dual lasers are awesome, if you could actually get them in game they would be. Unknown disease on mining colony. Systems: Hull . For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". View Mobile SiteI'm sure you've imagined how the millenium falcon, enterprise or Normandy would work in FTL. FTL: Faster. Hull Beam is a good beam in general. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I'd say 5 is average. Also, the beam moves faster, and spreading the damage. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Also I got the pike beam cannon that you can trace where it fires and in its description it says it has partial shield peircing but I. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Chain Vulcan. Plus going into the Flagship fight I thought. Single life form on moon. Rebel fight. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. My first putative world record was still in the original game on Sep 21 2013,. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. 2s, 10. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Auto-ship near sensor station. Combat 2: 0. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. This event can occur only once per sector. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. I fired on it with that 3 shot laser and the defense drone kept shooting my first laser as if it were a missle. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Mac or PC. 3/4 Shield power. This page also includes groups of events with environmental hazards and events with. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Beam - This Weapon is located on the far right-side of the ship, utilizing 3 slots of functionality (all must be damaged to render it inoperable). Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier.